If the Player or a specific event was chosen then it will work on the map, but not in the battle. The map event is the one moved just like how the self switches of the map event were considered in the common event. If you select This Event as the event to use it will only work if the bottom event of the Call Stack is a map event. command which works similarly to Control Self Switches. Here is an example of a chest (2 pages) and a common event:Īs you can see I have used a Set Move Route. When each map event is interpreted it is used for considering self switches. You can have several map events call the same common event. If the bottom event is not a map event then all self-switches are OFF and you cannot turn them ON. Likewise is the self-switches of the map event considered in conditional branches. If the bottom event is a map event then the self-switches changed will be the map event's self-switches. command only makes any difference when the bottom event is a map event. The bottom event is the important event when considering self-switches since the Control Self Switch. The bottom event can be a map event, battle event or a common event. event command) in the Call Stack are common events because only common events can be called. Once you have read that paper you go back to the previous paper and read from where you left it.Īll except the bottom event (the event which is not called with the Call Common Event. You come to a 'call common event' and place another paper on the stack. This event is then continued from where it called the common event.Ī bit like you read the paper on top of the stack. Whenever you have processed the top common event you remove it from the stack and look at the event which called the common event since it is now on top. Each time you call a common event you place on top of the stack just like you would place a piece of paper on top of the paper stack. To help you understand the Call Stack try to imagine a stack of papers. (On top of the event which calls the common event) event command you place the common event on the Call Stack. To help understand how self-switches work in common events I will introduce the concept of a Call Stack. They work differently than in map events. The common events do not have self-switches attached to themselves, but you can still use the self-switch functionality. What happens if you call the common event from a battle event?īasically, how does self-switches work in common events with the added question about order of execution. What would happen if you change the common event's trigger to Parallel instead of Autorun and then trigger the map event? What happens when you trigger the map event? I will discuss various issues of common events though first take a look at this common event and map event: Parallels to VX and VX Ace exists, but be careful about potential different subtleties.Ĭommon events are pretty much like map events with change that they are made common to all maps and don't have pages. Note: This is aimed at intermediate eventers
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